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Novala

The youngest Kharne God, it is believed that she was still young when the Divine Wars were coming to an end. Novala and her minions helped distract the Old Ones minions, as she and her followers were not strong enough for more direct action.

Novala's powers quickly increased once established settlements grew in power. With the security offered by the settlements and Organisation of the civilised races, people turned to cultural pursuits to entertain themselves and fill the time. Soon all types of games, art forms, jobs and of course problems filled the settlements.

Novala is quite a whimsical Goddess. One moment she can be helping her followers the next she is making things difficult/'more interesting' for them. However with the wide range of Spheres that Novala covers, and with so many of them being emotions it is not surprising that she is so prone to changing her mind.

She covers the following spheres of reality: -

  • Power (Planning)
  • Trickery (Illusion, Lies, Secrets)
  • Beauty (Vanity)
  • Passions/Emotions (Love, Lust, Vice, Greed, Humour, Excitement)
  • Luck (Gambling)
  • Change (Whimsical)
  • Cultural Aspects (Dance, Art, Merchants, Commerce (Trade), Valuables, Luxuries)
  • Wit
  • Drugs


PRIESTS OF NOVALA

One thing that just about all Priests of Novala share is their pursuit of self-gratification, however it is too easy for many citizens to confuse this with hedonism. It is true, however that many Novala Priests view the dedication and intensity of Priests following other deities as largely amusing and wholly unnecessary. Something else often linked to Novala Priests are drugs. The many different results that can be achieved with the application of herbs is quite staggering. In many settlements the Novala Priests production and distribution is strictly policed by settlement Officials, in other settlements it is more lax. What type of drugs and what they are used for depends entirely on the type of Novala Priests involved.

There are many Novala sects; the ones listed below are the main ones.

The Lucky Speculators: This sect believes that life is nothing more than a series of gambles, that success or failure is nothing more than chaos given form. They tend to follow paths that will likely result in the most fun for themselves and generally everyone else.

The Priests of this sect are the most easy going minions of Novala, emphasizing the qualities of Luck, Passions, Wit and Cultural Aspects.

Manipulators: This sect is not very big or common, and it has been stereotyped as being full of people who are weak bodied but having astute minds. Whilst this stereotype is quite appropriate, it is not strictly true. Their often-brilliant schemes are carefully and meticulously worked out, and have been the downfall of many powerful opponents. A few people that have faired badly when they come away from involvements with members of this sect compare these Novala Priests to Ythcal Priests. The sect is kept weak by its constant infighting, as the different members are often just out for themselves and frequently have opposing goals. There is much circumstantial evidence linking many members of this sect to the Thieves Guilds, and it is this that has regrettably tarred the other Novala Priests with accusations of just being a bunch of Thieves.

The Priests of this sect are the most dangerous minions of Novala, emphasizing the qualities of Trickery, Wit and Power.

Muses: This sect believes that everyone should pursue their heart and some sort of art form. They spend a lot of time educating people and motivating them to apply whatever talent they have. Their brilliant work and good people relations have earned them, and the other Novala Priests, great respect. In fact there have been times when this sect has helped keep the Novala Temples open when others have been persecuting Novala minions, or helped prevent war by distracting would be combatants.

The Priests of this sect are the most respected of the minions of Novala, emphasizing the qualities of Beauty, Cultural Aspects and Passion

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