What is Quest?
Quest started on 20th March 1991.
The original design was a dungeon bash/treasure trail not unlike the earliest D&D adventures. The goal was to collect the most gold in 100 turns. Results would be entered into a gallery.
After launch though the rapidly swelling player base were not happy with the thoughts of their party being retired after 100 turns and after petitioning in the various pubmeets and bags of letters, the game was made open ended. This continued for some years, peaking between 1993 and 1995, with more worlds opening and players demanding more features.
Over the next few years improvements such as email returns and more features in the game were introduced.
Eventually though the times caught up with the original concept and an overhaul was required in 1999. Due to the original design, this proved to be very challenging with a need for more magic items to be found, more descriptive combat, some unusual character classes etc. Quest Second Age gave the game a new lease of life and also allowed for the launch of Quest Online (now renamed Quest Unlimited).
Game Master Edition (GME) was introduced to consolidate the worlds and bring human moderation to the game. This allowed it to compete with the growing computer market by giving customers a value added service. GME still proves to be the most popular version of the game.
Most recently the game has been improved to bring it up to date with the web and turns as well as being sent by post and email are also uploaded to the internet. These give more information that space on turns would not allow for including weapon speeds and data lists of monsters encountered.
Years of adding features and modifying older ones though have taken their toll on the underlying code and we are now at the point where trying to prune and culture is no longer feasible. After quite a few attempts to modernise the code by a succession of programmers, the final decision has been made to turn over the development of Third Age to Skeletal Software. Their track record with Phoenix is exemplary and with the foundation codes written to cover the key features of writing a successful game already completed as standalone products to support Phoenix, we expect good things for the next generation of Quest.
Quest is a great fantasy adventure through a world of powerful gods, strange magic and dream cities: Of mystical beasts guarding untold treasures. Take up your spell books and sword and begin your Quest.
Reasons to play Quest - Game Master Edition
- Game Master creating new plots, quests and generally inspiring the game and players!
- Programmer continually adding new features.
- Hundreds of players to interact with.
- Detailed graphic maps each turn.
- Towns, cities, villages and monster lairs to be discovered.
- Vast dungeons to explore.
- Thousands of monsters to fight.
- Eight powerful gods to worship.
- Hundreds of items to buy and sell.
- Unique Items, Monsters and Spells.
- Global and local plots that bind the rich world.
- Alliance Special Quests.
- Alliance Special Actions.
- A full time Human Moderator.
- Select your party of adventurers from the 16 main character types.
- Seek your fortune in the wilderness. Explore the depths of the earth.
- Find employment in the towns and cities.
- Research new spells and magic.
- Gain favour with the gods through prayer and great deeds.
- Do battle against the creatures of darkness and other players.
- New game features are added constantly.
As well as Quest - Game Master Edition, KJC Games also offer Quest Online. This un-moderated version of Quest is run continually on a server allowing you to issue turns and get returns in minutes. With a Demo-version of the game allowing twenty free turns, you can use this to quickly get to grips with city trading, equipping characters and bashing minor monsters that lurk on the edges of the town.