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Quest Player Manual

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Special Monsters & Npcs

Across the world many powerful monsters and NPCs dictate events from behind the scenes. As events unfold these monsters/NPCs may actively leave their secure havens and venture out in to the world for some reason. These events are likely to signal an important time in the world.

An example of an NPC could be a high-ranking member of the Bankers and Merchants Guild and his retinue. Forty soldiers may be spotted, but the soldier group breakdown could reveal the name of the NPC. Although these individuals are important figures, one should not assume that the rewards for killing or helping them will be rare artefacts, it is more likely to be information and Status.

Normal monsters/NPCs may sometimes have a special report that shows up after a battle, or if the monster/NPC is willing to tell a party something without a fight, a special report will be given. This makes the location of these monster/NPC groups and a party's finding of them important, in case other parties meet them first.

NPC parties may be fought. Many of these NPC parties require that the GM be contacted first before they can be engaged, if so then please do so first. Engaging them does not require a Special Action.

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