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Special Monsters & Npcs - Interacting With Npc And Monster Groups

A party that meets a monster or NPC group without a fight occurring and receives something for example like the following message: 'OOC - Attempts to talk to the bandit work if you have a SA you can ask them something.' Then it is worth using a SA, as there is obviously something special about this monster or NPC group. If you have a very good idea what the monster or NPC group could be involved in then you can be specific, otherwise something like the following: 'Acct No: Party No: Alliance No: Using a SA ask what the bandits are currently up to.'

If the party immediately fights with the NPC or the monster group then a message like the one shown above will not be received.

As a SA it is possible to check to see if the monster or NPC group has any unusual possessions, such as magical amulets, weapons, etc.

As a SA the party can attempt to rob a specific item. If the action is particularly successful then the party may be able to rob many items.

If the party attacks the NPC or the monster group and the fight was won then a SA can be issued to carry out any of the following:

* Question the monster or NPC group.

* Try and capture the monster or NPC group. If there is only one member who is low power or they are badly injured then the chances of succeeding are much higher than trying to capture someone that is powerful or has many allies.

If someone is captured they can be interrogated using the normal interrogation rules.

As with all moderation actions you cannot send in the action early, you must be in the specified location where the monster or NPC group is, or have met them on your last turn. You cannot send in another set of orders until the GM has had a chance to look at your last turn to confirm the events took place.

It could be worthwhile attempting any of the above with any monster or NPC group, not just ones that have moderated messages.

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