Blurbs - Weapon Blurbs
Weapons have three categories to help give an overview of what the weapon does in Quest.The + modifiers that some weapons have gives an increase in damage; the amount is not a lot but it can make all the difference. In the case of a Dagger and a +8 Dagger the +8 Dagger is obviously much better; it is not possible to give a different Damage overview for each individual + modifier.The Damage rating is not specific, as it has a random range. What is listed here is a comparison against the Armour Ratings (AR)
Ratings | Speed | Range | Damage | | 1 | Very slow | Touch attack | None to Cloth | | 2 | Slow | Few feet extra | Leather to Ring | | 3 | Average | Great reach | Scale to Chain | | 4 | Above average | Beyond normal melee | Plate to Magical Plate | | 5 | Outstanding | Weak missile weaponry | Beyond Magical Plate | | 6 | Unbelievable | Powerful missile weaponry | Unbelievable | |
For Example: LONG SWORD
Most long swords are about three feet in length with straight, double-edged blades. They do considerably more damage than a short sword but require greater space to use to full effect. The long sword is a useful general-purpose weapon but is not very effective against heavy armour.
Elves seem to have a natural skill with the long sword. Its slender grace suits their combination of swift reflexes and natural co-ordination perfectly. Dwarves on the other hand generally consider all swords as ephemeral and rarely demean themselves to wield one.
SP=3, R=2, D=3
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