Blurbs - Weapon Blurbs
Weapons have three categories to help give an overview of what the weapon does in Quest.The + modifiers that some weapons have gives an increase in damage; the amount is not a lot but it can make all the difference. In the case of a Dagger and a +8 Dagger the +8 Dagger is obviously much better; it is not possible to give a different Damage overview for each individual + modifier.The Damage rating is not specific, as it has a random range. What is listed here is a comparison against the Armour Ratings (AR)
|1||Very slow||Touch attack||None to Cloth || |
|2||Slow||Few feet extra||Leather to Ring|| |
|3||Average||Great reach||Scale to Chain|| |
|4||Above average||Beyond normal melee||Plate to Magical Plate|| |
|5||Outstanding||Weak missile weaponry||Beyond Magical Plate|| |
|6||Unbelievable||Powerful missile weaponry||Unbelievable|| |
For Example: LONG SWORD
Most long swords are about three feet in length with straight, double-edged blades. They do considerably more damage than a short sword but require greater space to use to full effect. The long sword is a useful general-purpose weapon but is not very effective against heavy armour.
Elves seem to have a natural skill with the long sword. Its slender grace suits their combination of swift reflexes and natural co-ordination perfectly. Dwarves on the other hand generally consider all swords as ephemeral and rarely demean themselves to wield one.
SP=3, R=2, D=3