Blurbs - Monster Blurbs
With regards to Monster Blurbs the following code system is used. It is possible that each individual monster could vary. The following are not all the stats that monsters have, but these are the main points of interest.
The abbreviations for the special characteristics are:
A = Acid C = Charm E = Engulf F = Fear L = Plant M = Magic Attack N = Not hit by non-magical weapons O = Poison P = Petrify R = Regeneration S = Sleep U = Undead Y = Paralysis
These are things that the monsters have/can do; Fear means they can cause their opponent to run away, not that they are immune to Fear.
Ratings | Armour | Damage | Hit Skill | 1 | 0-3 | Fist | 0-5% | 2 | 4-10 | +1 Dagger | 6-45% | 3 | 11-24 | +3 Long Sword | 46-65% | 4 | 25-39 | +5 Great Axe | 66-85% | 5 | 40-59 | +8 War Flail | 86-95% | 6 | Unbelievable | Unbelievable | 96-100% | Ratings | Health | Speed | Magic Resistance | 1 | 1-29 | Very slow | 0-5% | 2 | 30-60 | Slow | 6-45% | 3 | 61-100 | Average | 46-65% | 4 | 101-150 | Above average | 66-85% | 5 | 151-200 | Outstanding | 86-95% | 6 | Unbelievable | Unbelievable | 96-100% |
For Example: DRACILISK
This frightening creature is believed to be the results of a mating between a Dragon and a Basilisk. The creature retains most of the appearance of the Basilisk side of its origin; the main differences are that it is slightly bigger in size than a Basilisk and that the creature has also inherited the wings of a Dragon. Being of hardier stock than a normal Basilisk it can be a very difficult creature to face when you take into account its paralysing stare and its ability to engulf a person whole, something definitely that only the strong and fearless should fight.
AR=5, D=5, HS=4, HE=5, SP=3, MR=4, S=E+F+P
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