Journeys
The journeys have been designed with a social structure in mind. They are no longer coach journeys, but are now magical portals that are controlled by the Magic Cyrcle.
A maximum of 3 journeys a turn is allowed.
Journeys are also split into three classifications. The journey safety can be checked via an I (Shop Number) order. This will give a breakdown of the risk:
* Safe - These will always work.
* Uncertain - These journeys have a chance of failing and leaving a party in the wilderness. Possibly robbed of Gold.
* Perilous - This has a higher risk of things not working out, while not as dangerous as it sounds the party can end up in the wilderness and also be robbed
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