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Quest Player Manual

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No Attack

The no attack setting has been removed for the moderated worlds. As the game is based around party and Alliance interaction, plus cause and effect, the NA option would be a way of harassing the opposition without comeback.

An additional reason is that since the original implementation of NA, the Anti-Annihilation-Routine has been added. This prevents too many characters from being killed, and thus protects weak parties from being destroyed by powerful parties.

A statement telling the party how peaceful they have been versus other parties is still in the game currently, as a few ideas in the development stage will use this.

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