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Quest Player Manual

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Horses

The wilderness is a big place and walking through it is a slow and time-consuming process and so the use of horses will be a valuable asset to any adventure. They can carry spare equipment, thus reducing loads and also increasing the movement rate for the party. The amount that the animal can carry is dependent on the breed. Horses have different movement rates for the various types of terrain. (Mules, for example, are suited to hilly terrain.)

Horses can either be bought from a settlement stable or captured in the wilds. The latter is obviously free - although the horses are not tamed and have to be broken in. All that is required to capture horses is to make an attack against them using the standard engage order, or have a hostile attitude to them. Instead of attacking, you will attempt to capture some while the rest scatter to adjacent regions. Repeated attempts to capture them will require track orders between attempts.

If you wish to exchange horses for cash, take them to your local Stables. As Stables don't carry cash, you won't be given any, but instead a chit that can be exchanged at any Blacksmiths or Stables for replacement horses. You can also exchange chits for cash at any Bank. Just go to the Withdraw shop and hand the chit over.

Once captured, as stated above, the horses need to be broken in before being ridden. You can do this by the following methods:

Buying the 'break in horse' from a shop offering the service.

Attempting to have your characters try it themselves. The latter is risky but can be achieved by issuing the 'Use' order for the character and the horse.

When you sell a horse, if it is unbroken then the party will be charged the 250 gold cost to break the horse in, upfront. This means the party first needs 250 gold to sell the horse, the gold from selling the horse is not received until after the horse is broken-in.


Mounting and Dismounting:

Use the RM order to mount or dismount horses.

RM Character/99 Horse Number (701-703,708,709)

Horse Number is 701:Mules, 702:Arabians, 703:Draft, 708:Mount up, 709:Dismount

For Example: RM 1 701 Character 1 mounts a mule (if dismounted) or dismounts if already mounted.

For Example: RM 99 708 All characters mount up. This tries Arabians first, then Draft Horses and finally Mules

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