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Quest Player Manual

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Combat Options

As the computer deals with combat, all the actions that your characters will attempt during combat must be specified beforehand. At this time though, the only one of concern is whether your characters will prefer to use melee weapons, option 0, or missile weapons, option 1, at the start of combat.

Missile weapons can obviously be used long before the enemy is close enough for sword fighting, but are generally slower. Further, they cannot be used once an enemy has engaged the character in melee, thus valuable time will be lost drawing a melee weapon.

Choosing melee for a character will mean that the character will never use a missile weapon instead, charging at the enemy. Your character's preferred choice of weapon will be underlined on the party statistics table.

Note, at the start of combat, mages and priests will try to cast any suitable spells rather than use weapons, see later.


COMBAT PREFERENCE

CP (character/95-99) (0/1)

For example: CP 96 1 will set all your party's thieves to use missile weapons.

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