World of Quest - for everything Quest related
 

Quest Player Manual

Search Guide:

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | W | Y

 

Combat - Withdrawing From Combat

Once a fight has started, it will continue until one side has either been eliminated or retreats from the battle. In the case of player owned parties, these will never fight until all characters are wiped out although several deaths are quite possible. What a monster will do depends on what type it is, some are cowardly and will run away as soon as they see you, others will fight to the death.

You can set the amount of losses you are willing to take using the FLEE order. This is a very rough guide as to how much damage your guys will take before trying to retreat from a battle. It is used for both individual characters and for the party as a whole. This is because in a battle which is not going well, it is likely that one or two characters will become badly injured and these will retreat before the rest of the party in an effort to stay alive. The remaining characters will continue to fight until either they are injured, the party as a whole retreats, or of course, you win.

Different character classes and race types affect retreat, as do some spells. Plus, once a character starts withdrawing, he can still be targeted until he has got away completely. However, as he withdraws, he will parry with any attackers so there is less chance of further injuries. Dwarves, fighters and priest of the War Gods are prepared to take the most damage before retreating. Even so, they will not lay down their life if they can help it. As flee factor is a percentage of the maximum sustainable damage before the character flees, even with a FF of 100, some characters, notably halfblood thieves will run from combat after suffering around half their health. It is good to keep this in mind when setting your Flee Factor as a high value does not mean do or die for ALL your characters.

If you try to pick a fight with a monster or another player that is far tougher than you, your characters will refuse to take part in a suicidal attack. If you elect to use multiple engage orders, you do stand the risk or 'going for it' possibly with horrible results. Keep this in mind when using multiple engage orders against dragons as they tend to eat people.


FLEE

F (1-100)

For example: F 20 orders your party to retreat once they have taken losses of twenty percent or more

Back

 

 
World of Quest - The most addictive fantasy rpg ive played
     
World of Quest © World of Quest 2008 - 2017 Design by Effective Webs