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Quest Player Manual

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Injuries, Poison, Disease And Death

When a character is injured, their health will drop. If it ever reaches zero they are considered dead. The value in ( ) shows the characters maximum health while the other figure is his current health. Injuries heal naturally but they can be speeded up by priest or mage spells or from buying temple services.

It is possible for a character to become diseased, poisoned or cursed perhaps from a spell or creature. These are not classed as 'normal' injures so healing spells have no affect. The effects will disappear by themselves in time or more specialist help can be found.

If one of your characters dies, the rest of your party will, if possible, salvage the body for possible resurrection later. The longer a character remains dead, the more the body decays continually losing statistics and knowledge. Eventually, a body will get in such a poor state that resurrection is no longer possible.

Baldor temples will resurrect characters from parties on turn number 20 or less for free. Above this, a fee is demanded as tribute. If you decide you don't wish to resurrect a character, you can get rid of the body by using the XPEL order

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