Magic - Auto Spell Conditions
It is often the case that you will not want to use the same spells for all occasions. Ranking and de-ranking them them is too slow. Auto spell conditions allows you mages and priests to add certain conditions to each spell that will determine whether it is cast during the combat. Every spell for the character or characters is given a condition at the same time so it is imperative to make certain that the number order is correct. Each spell can be given a value from 0 to 9. The order sets all six spells at once, so remember to use 0's for spells that aren't ranked.
AS Character or 97 or 98 or 99 6 Digits
Each of the digits indicate if the spell will be used in a combat.
0) No condition - Always cast (the default setting) 1) Don't use when engaging weaker monster groups 2) Don't use when engaging smaller monster groups 3) Don't use when engaging player parties 4) Don't use when engaging weaker or smaller monster groups 5) Don't use when engaging parties or weaker monster groups 6) Don't use when engaging parties or smaller monster groups 7) Don't use when engaging parties or weaker or smaller monster groups 8) Don't use when engaging monster groups 9) Don't cast!
e.g. AS 12 038380 - Your character 12 will always use the first and sixth ranked spells, the 2nd and 4th will not be used when engaging player parties and the 3rd and 5th will not be used when engaging monster groups.
Smaller monster groups are those with fewer members than the party.
Weaker monster groups are those where the total health of the monsters is less than 1/5 that of the party
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