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Quest Player Manual

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Miracles

The spells used by priests are often referred to as miracles. Unlike ordinary spells, no special incantation, movements or powders are required. The priest simply calls upon his god for aid and the rest follows automatically.

A priest's skill represents his favour with the gods. Casting miracles will drain this and can take several turns to regain, just like magical power. Miracles are cast using the same order and in the same format as spells.

A priest's skill at using a particular god's miracles is adjusted up or down by the value shown to the right of the god's name on the party alignment chart. To use a miracle of a particular god, the priest's skill, plus or minus the bonus with that god, must be equal or higher than the points total of the miracle (shown top right of the table).

For example, a priest with a skill of 25 and a Garthrana bonus of 8 makes a total of 33, high enough to cast both the 20 and 30 point powers. However, he would need 7 more skill before he could cast the 40-point miracle.

If you have more than one priest, the miracles for the most skilled priest will be shown. For the priests of lesser ability you should check the Party Spells and Powers section. Also, as the bonuses depends upon your current alignment, if this changes during the turn, miracles that you could cast may no longer be available

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