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Quest Player Manual

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Movement - Dungeon Movement

Dungeon movement is a slow cautious process. Your party is moving through a strange unfamiliar environment in poor lighting with danger on all sides.
Moving one dungeon room at a time could make for a very slow game so your party will move in a general direction, exploring several rooms at once. Each room entered costs two movement points.
Hint: Make sure you have a good source of light before venturing below ground. Although movement in dungeons is possible without torches or lanterns, it is slow, dangerous and unrewarding.

Example Dungeon Map

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