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Quest Player Manual

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What Is Role-playing?

Role-playing is best summarised as make-believe. In Quest terms you decide what sort of characters make up your party. Common decisions that arise are:

Whether the party has a few central characters with their sidekicks, or whether all the members are important in their own way?

Is the party made up of vocal or quiet characters?
What theme does the party have?

Are the members driven by devotion to a God or belief, are they helping their home - be it new or old, or have they adopted a neutral stand and are just out to find adventure? What is the reason why the party ended up adventuring?

All these and more besides are questions that stand out as you play the game. They do not need to be answered straight away; some players prefer to get a feel for the world first.

Once you have decided how the party is made up, you can start to get more involved in the role-playing that goes on, as now you have a direction and thus will find it easy to interact with other parties on a social level.

A lot of the role-playing aspects you decide on will help with any moderated aspects. It is best to decide on one of the characters to be the leader/central-point of the party, as other players often find it confusing when trying to talk to a party that has appointed several leaders/spokespersons.

In addition it can be hard to consistently role-play more than one character, although some players are very adept at doing it.

There is more to role-playing than this, but this much detail will suffice when you start playing Quest.

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