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Quest Player Manual

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Quest - World Setting

The moderated worlds have different details and histories that are ever changing, so no information is given here about the individual worlds. Each world is referred to by its own name, but also sometimes by a common name, Kharne.

An important consideration to remember is that the worlds of Kharne are not those of medieval Europe, or any other Earth location, which many fantasy settings use as a basis.

With the existence of Gods, magic, monsters and other races besides Human, the land and the people are quite different to that of Earth's history.Moderated worlds are fully fleshed out places, settlements are named, Thieves Guild, and Temples, etc all have leaders and set power structures.

Via moderation, which includes both NPC and player character actions, aspects in the world can change.

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