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Quest Player Manual

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Role-playing And How To Interact With The Game World And Other Players

The following are things to remember when you are working out ideas/stories for your parties.

You should avoid ideas that involve any of your characters being anything powerful or special like an important Priest, a veteran hero who participated in a specific battle, a powerful mage or anything similar to this. When characters start out they are not powerful, and unless you gain a character via moderation it is best to keep character ideas to a reasonable low-level origin.

In any of your ideas you cannot dictate world events; events have to occur via the use of moderation.

In any of your ideas you cannot use other players' character events such as involving their characters in one of your ideas unless you use moderation.

Please do not ask the GM for special leeway, as refusal often offends and the rules have to be the same for everyone

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