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Quest Player Manual

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Combat - Critical Hits

A critical hit is a successful attack that has hit a vital location, or at the most effective angle and thus can cause more damage than a standard hit. Both player characters and monsters have the ability to perform critical hits, and also to avoid critical hits. Dwarves have the biggest bonus, with Humans having a small bonus, whilst Elves and Halfbloods have no modifier. The Fighter Professions all have a bonus, with Brawlers and Warriors having the biggest bonus. The other professions all have bonuses but are much less than the Fighters.

Magical bonuses affect the chances of causing a critical hit or avoiding a critical hit.

Armour, shields and helmets all increase the chance of avoiding a critical hit.

The system favours the defender, as the base chance of avoiding a critical hit is much higher than the base chance of causing a critical hit. A Fighter character in lots of magical armour has over a 100% chance of avoiding a critical hit, making wearing bigger, encumbering armour more worthwhile.

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