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Quest Player Manual

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Combat Descriptions

The combat description describes how the combat went. It is possible to misinterpret the damage reports from damaging an opponent when a light wound is described. This is because the description system is based on how much health the opponent has.

So a glancing wound may be described because the opponent has a lot of health, whilst attacks that do not do much damage can have very dramatic descriptions when the hit is a killing blow. The system was designed like this to represent how much damage is being dealt relative to the opponent's remaining health.

Not every action is reported. Due to this a combat report should not be seen as a detailed blow-by-blow account, but more of an overview of major events. Although a Fighter armed with a weapon such as a dagger or short sword that does little damage may not be mentioned regularly it does not mean that he is not acting and that he is not causing damage.

Only a percentage of the different levels of damage are reported. Killing blows are not always reported, nor are spells or miracles being cast. A combat summary is given at the end of the battle to report details about how the combat went. With this summary you can see how characters are performing.

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