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Gods - Advanced Rule Book

The eight Gods are the same ones mentioned in the basic rulebook. Being Gods they do not think the same as mortals, and as the millennia have gone by, historians have tried to fathom the reasons for many of their actions. Their plans often take generations to unfold and many people are surprised when there 'appears' to be a sudden burst of activity.

1. Baldor, Lord of Healing - Good
Baldor is a kind God and his Priest must always be prepared to provide aid to the weak and the sick. Followers of Baldor are greatly respected by common folk and because of their alignment are often called upon as judges in non-religious disputes.

Symbols associated with Baldor are: - Ankh, Chalice

Colour: - White

2. Garthrana, The Avenger - Vengeance
Garthrana is a Goddess of vengeance against evil. Although of good alignment, she is war-like and prone to great rage - especially against the followers of the evil Gods. Her followers must campaign constantly against the evil creatures of the wilderness.

Symbols associated with Garthrana are: - Cross(various designs), Flaming Sword(or other item), Fire(whether torch or bonfire)

Colour: - Gold

3. Sundonak, Warrior Lord - War
Soldiers throughout Kharne worship the God of war. Courage and honour are highly valued, while cowardice and treachery will earn his eternal contempt. His followers believe that there is no greater honour than to die in battle.
Symbols associated with Sundonak are: - Fortifications, Weapons & Armour
Colour: - Metallic Grey

4. Fleyshur, The Destroyer - Destruction
Fleyshur is a God of devastation and violence. Fleyshur delights in conflict and battle. While he does not object to slaughter, he prefers a more even battle, where both sides take damage.
Symbols associated with Fleyshur are: - Blood, Mangled Body, Barbed Weapons and Armour
Colour: - Dark Red

5. Ythcal, Lord of Death - Evil
Ythcal is less violent than Fleyshur, but evil to the core. He likes pain and death. He is probably the most feared of the Gods, and all other Priests usually shun his followers who are encouraged to injure and kill whenever they get a chance.

Symbols associated with Ythcal are: - Skull and Bones (anything skeletal), Diseased Body(boils and sores), Swarm of Flies
Colour: - Black

6. Molwanh, Goddess of the Fields - Nature
Although a nature Goddess, Molwanh is far from benevolent. She resents the order which civilisation brings to the wilderness and takes pleasure in killing crops, sending evil spirits, and making foul weather. Peasants and farmers pray to her constantly in an attempt to appease her.

Symbols associated with Molwanh are: - Plants, Animals, Farming Tools, Weather
Colour: - Green

7. Novala, Lady of Fortune - Luck
Novala is the queen of trickery, wilfulness and deceit, worshipped by Thieves, charlatans and lovers. She often acts on a whim, sometimes to aid, sometimes to hinder. Her followers are natural suspects whenever a robbery or swindle has occurred.

Symbols associated with Novala are: - Spinning/Flipping Coin, Dice, Cards, Ample scene of Food and Wine
Colour: - Rainbow

8. Phyloqure, Master of Scrolls - Knowledge
As a God of knowledge and wisdom, he believes that knowledge will ultimately overcome ignorance and that violence is folly of the worst kind. Scholars have found that study and research come easiest to Phyloqure worshippers.

Symbols associated with Phyloqure are: - Scrolls, Books, Open Eye
Colour: - Purple


IMPORTANT NOTES

In closing it is most important to mention that this short summary only touches on the most common aspects of the Gods. This document is intended to give the reader a good approximation of what each God stands for and more importantly what the most common minions of a God stand for.

An additional note also worth mentioning is that it is believed that the different Gods have roughly the same power level.

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