World of Quest - for everything Quest related
 

Quest Player Manual

Search Guide:

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | W | Y

 

Gods - A Brief Look At The Chronicle Of The Gods

By Faquem Daeni, Elven Priest of Phyloqure

Collected herein is a brief summary of the Gods, their history and their tenets. Whilst by no means exhaustive it is an attempt to create clarity from the muddied pool of religious dogma and centuries of fables, myths and propaganda. It represents a lifetime's work of research and scholarly thought and it is my fervent hope that what it contains is truth, or the closest we can ever come to knowing the truth.


ORIGIN OF THE GODS

It is believed that before our current civilisation established itself, other races held dominance over the land. These races worshiped ancient Gods. Most chronicles tally that before the Kharne Gods ruled the world, other more powerful Gods held the reigns of power, collectively referred to, for simplicity's sake, as the Old Ones.

The Old Ones are believed to have spawned the worlds and given life to a wide range of creatures. These then set-up basic societies and worshipped the Old Ones. What is generally understood about the origins of the Kharne Gods is that they are probably the children of Molwanh who was a young member of the Old Ones; and like most things in life, the old is eventually replaced by the new. The Divine Wars followed, the details of which are unknown but the end result is, that the Old Ones were defeated and the Kharne Gods gained control of the world.

Whatever the cause of the war, the results dramatically shifted the balance of power. The divine survivors of the conflict are the eight Gods we know and revere today, and we - Elves, Dwarves and men the races to pledge allegiance to the eight Gods - are the only 'high' races to escape genocide from that time.

From the wreckage of the old arose the civilization of the new. Aided by their Priests the mortal survivors of the Divine War began to organize and the great Settlement-States began to form.

As the civilised societies grew in structure and power the Gods withdrew from the mortal realm. Some say that the Divine War drained them. Others believe that the Gods made a pact to stay out of the world, lest they damage what they had fought so hard to gain. In truth, the Gods have not revealed themselves to us on this matter, so we cannot say.

However, what power and guidance the Gods did provide to their Priests was instrumental to the success of these new societies.


THE FAMILY OF THE KHARNE GODS

Each God is a Power in their own right and their influence is said to extend to all things. However each God has stronger abilities, or greater interest in certain areas and spheres. No God holds dominance over the world, not even Fleyshur did during the years in which his mortal followers controlled most of the world. It is unwise to underestimate the power of any of the eight Gods!

The Priest Sect names given are the generic labels used to sum up the sects. In different areas many of the sects have their own unique names.

TBD - add links to each of the gods


IMPORTANT NOTES

In closing it is most important to mention that this short summary only touches on the most common aspects of the Gods. This document is intended to give the reader a good approximation of what each God stands for and more importantly what the most common minions of a God stand for.

An additional note also worth mentioning is that it is believed that the different Gods have roughly the same power level.

Back

 

 
World of Quest - The most addictive fantasy rpg ive played
     
World of Quest © World of Quest 2008 - 2017 Design by Effective Webs