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Molwanh

Molwanh was the first of the Kharne Gods, and is believed to have been an Old One. She originally held much more power than she currently does; it is thought that she is the mother of the Kharne Gods. As the power started to shift from the Old Ones to Molwanh's Kharne Gods, Molwanh's power started to diminish as the other Kharne Gods increased in power. By the end of the Divine War Molwanh's place as the head of the Kharne Gods was gone. The other members' power levels had dramatically increased and the current balance of power is believed to have been started then.

Molwanh is the embodiment of nature; at times she is bountiful and benevolent, at others she is harsh and wild. Molwanh does not hate the races, nor their civilization, but she resents senseless desecration of the wilderness.

Molwanh's roles are quite varied and some are even contradictory. Many citizens do not understand the many facets of Molwanh's nature. Molwanh is considered to be evil by most of society for her role in nature, since many people see Death as an Evil part of life, the anguish of life that is experienced due to Death or Insanity and the unforgiving aspect of nature.
Her divinity incorporates the following spheres: -

  • Agriculture (Fields, Crops, Harvest)
  • Nature (Weather, Animals, Fertility)
  • Hunting
  • Instinct (Madness, Anguish)
  • Freedom
  • Balance (Responsibility)
  • Revenge
  • Joy of Life


PRIESTS OF MOLWANH

The following are sects of Priests who dedicate their lives to Molwanh: -

Warriors of the Wilderness: These infamous Molwanh Priests actions often tar the reputations of the other Molwanh Priests. Fortunately these Priests are quite rare, as they carry out raids on settlements, destroy farms and kill people as revenge for acts they deem are wrongdoings against Nature. This gives many of them short life-expectancies as they are going up against the forces of civilisation who are better equipped and of course vastly outnumber the Molwanh Priests. Cudgels do not make effective weapons when fighting steel clad knights riding warhorses supported by powerful magics and engines of war.

These Priests emphasize the qualities of Insanity, Revenge, Responsibility, and Nature. Often they pick an animal as a totem, and ritually tattoo themselves.

Nurturing Hand of Molwanh: On an opposite stance to the Warriors of Molwanh are the Priests that reside in the settlements and deal with the citizens. They appreciate the balance that is required between freedom, nature and civilisation, and constantly strive to remind the citizens of their responsibility. A lot of Molwanh's followers in this aspect are mothers, they relate to the suffering of raising a family and also ask Molwanh for her blessing as the God that has strongest influence over Fertility.

These Priests are the friendly face of Molwanh, emphasizing the qualities of Agriculture, Fertility, Freedom, Responsibility, Balance and Joy of Life.

Hermits: Most of the Priests that dedicate themselves to Molwanh are pacifistic farmer types who live away from civilisation. They tend to live their lives, as Hermits, quietly getting on with the day-to-day issues, like just surviving. They tend to dislike people that trespass into their areas, but as long as no hostile actions are carried out they usually just leave the transgressors alone.

The Priests of this sect emphasize the qualities of Molwanh such as Nature, Agriculture, Fertility, Freedom and Joy of Life.

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