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Moderation - Summary

Without moderation, parties and Alliances are unable to truly affect the game world. Moderation brings depth and possibility to the Quest worlds. The moderated worlds have unique histories allowing you to interact with believable people and affect the events in the world. Your Alliance, and possibly even your party, can shape the course of history.

You can search for artefacts of legend and antiquity, for your own use or that of your allies. Meanwhile beware, as your enemies will be doing the same. Learn powerful rituals and divine invocations that are beyond the level of the common adventuring parties. Stand for the righteous and just, or the foul and the diabolical, the choice is yours. Battle hoards of minions, such as Goblins and Undead or dare to confront mighty Dragons, Demons and Celestials.

Given the chance would you advise a King or would you support a pretender to the throne. Your actions can cause a civil war or prevent one. Over the course of years it is possible to affect the relationships of grand Empires.

From the origins of a humble adventuring party you and your Alliance can eventually become such important individuals as Warlords, Generals, Guild Leaders, maybe a King or even an Avatar for a God! And from there, who knows, ultimately challenging the might of the Gods themselves?

In short moderation is about cause and effect.

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