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A party may be fortunate to acquire a license to run a shop. A license can be acquired a number of ways: - * A party can attempt to purchase a licens ..
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There can only be one manager of a shop, but the manager can be changed. To change the manager of a shop a SA is required for an Alliance party or 10, ..
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You can use an action, be it a Power or a SA, to attempt to Infiltrate or Rob a party shop. Using an action on a shop is an easy undertaking, with a h ..
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As an ordinary punter you may interact with these shops in one of three orders: Buy Item B [character (1-15)] [shop (20-89)] [slot (1-8)] This order ..
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The shop costs 200 gold per game week to run, which is taken directly from the party's bank account. If there is not enough gold in the account a debt ..
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Put Item: PI (character 1-15) (slot 1-8) (item 101-800,10000+) This order is used by the shop owner to put an item into the designated slot in the s ..
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As a Free Action upon successfully setting up the shop the player can submit a blurb to phil@kjcgames.com. The blurb cannot be outrageous, for exampl ..
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An Alliance HQ or player-controlled shop can have one of the following three services: Cheap, Standard and Extravagant Recreation Services. A player- ..
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With the introduction of the aforementioned Anti-Annihilation-Routine (A.A.R.) this setting has now been added to allow players with more psychotic pa ..
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