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This could be useful if a party wants to interact with a settlement's defences such as issuing a SA to investigate the fortifications or a party could ..
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A SA could be used to ask the settlement guards to let the party in. Settlement guards will nearly always say no unless the party members agree that o ..
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Once a ban has been placed on a party or Alliance they can no longer enter the settlement by normal turn orders, however it is possible to use a Speci ..
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Once the party has sneaked in to a settlement more actions can be issued to try and interact with the settlement. The more actions that are attempted, ..
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There are two options here. Either an alliance head can contact the GM or they can issue a ban themselves, though this will cost renown - and the bann ..
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The duration for a ban can greatly vary, some last many months, whilst others are for all intents and purposes permanent. If the party or Alliance is ..
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Besides the example provided in ACTIONS WITH THE SETTLEMENT GUARDS a ban can be removed via a few different methods. By far the easiest but possible ..
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It is also possible to interact with a settlement without trying to enter it. The attempt to do this can only be tried if the party is one sector ou ..
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Being banned from one settlement could cause a party or Alliance to be banned from all aligned settlements, particularly if the settlement banning the ..
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If a party that is banned attempts to enter a specific settlement it is banned from, by any method, they will be placed one sector outside of the sett ..
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A settlement ban is a settlements legal means of denying a party/Alliance from interacting with the settlement. The word legal is used, which does not ..
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Bans can be issued for a number of reasons, political pressure, social favours, hostile actions such as arson, theft but by far the most common reason ..
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Each settlement has the following five Production Categories: Food, Magic, Maintenance, Military and Trade Items and three Combined Categories: Morale ..
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The following ratings provide an overview of a settlement's financial situation: Crisis: Large loans or investments are needed to help the Organisati ..
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This category provides food for the settlement, both citizens and troops. It is a very important area as a settlement having a food shortage is likely ..
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This category provides magic for the settlement. It is a strange category in that the Settlement Officials have only partial control over it; the Magi ..
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This category covers how healthy a settlements infrastructure is. To some Officials this is the least glamourous of the Production categories to consi ..
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A settlement normally maintains professional troops as well as having lots of well equipped and trained citizens for emergencies. This is due to the c ..
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This is a very important area for the Officials to keep track of, but it is also the most difficult area to control. If a population is unhappy harsh ..
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Each cycle the amount of population a settlement has will likely change. A settlement has both death and birth rates, which are quite abstract in thei ..
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