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Special Items - Magical Items 1

NOTE: When a PS: Enchant, Remove Enchantment, Suspend Enchantment is appropriately being used no SA is required as powers are always FA; specifically with regards to creating, re-powering or removing powers.

CREATING MAGICAL ITEMS

There is a magical resonance to certain items with certain power types, and although it is possible to deviate from this it does make the process more difficult.

Mental: Armour, Jewellery
Movement: Weapons, Armour, Jewellery
Fortification: Armour
Battle: Weapons, Armour
Scrying/Detection: Weapons, Armour, Jewellery
Elemental: Jewellery
Cleansing/Healing: Armour, Jewellery
Counter Powers: Armour, Jewellery
Enchantment: Jewellery
Securit:y Armour, Jewellery
Temple: Weapons, Armour, Jewellery
Necromantic/Evil: Weapons, Jewellery

Magical Items can be created in several ways:

Commissioned:

Items can be made for someone, although asking for an item to be commissioned requires a SA. There is a possible problem with having items commissioned and built in that the creation may not succeed and thus the time and gold used is lost; there is a chance that an item could be better than what was commissioned and thus the time and gold could be saved in this case. The more powerful the item commissioned the more likely the person trying to make the item will have problems.It is possible that items may take several weeks to complete, possibly even months. The more powerful the item, the increased chance that a lot of time will be required for its creation.Requesting item creation from someone that you do not have status with is likely to result in either a no or a big increase in the item creation price.The following costs are not constant, but are the normal prices charged. The action should include the amount a party is willing to pay for an item to speed up the items construction and purchase.If a magical weapon or piece of armour is requested the cost is based on the '+' modifier, each '+' adds 900 gold to the cost, on top of the item cost. The production cost starts out at 10% on top of the other modifiers, but it does increase with the power of the item. The higher the '+' modifier the more likely the cost is also increased as not many people can craft +4 items, let alone +7 or +8. It is possible that the production cost could go up to production fees as high as 50% extra, so it is best to be willing to pay above the standard cost.

There is an increased chance of any attempt to create powerful items that things go wrong, which could result in a weaker item being created or the attempt failing totally. Even if the attempt is not fully successful the cost still has to be paid.

For example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).

Using a SA the party wants to purchase a +4 Long Sword from the Baldor Temple. The party is willing to spend 4,200 gold.

The cost works out in this case as: A +4 long sword costs 3,600 plus 80 gold for the basic long sword cost, which comes to 3,680. 10% of 3,680 is 368 so the final cost is 4,048 gold.

The following reply is given:

Possible Results: The total is 4,048 gold that is within the party's budget so the gold has been taken and the +4 Long Sword (111324) is received.
OOC - SA used, 2 left.

Here is another example:

For Example: Using a SA the party wants to purchase a suit of +8 Plate Mail from the Sundonak Temple. The party is willing to spend 12,000 gold.

The cost works out in this case as: A +8 plate mail costs 7,200 plus 1,000 gold for the basic plate mail cost, which comes to 8,200. 25% of 8,200 is 2,050 so the final cost is 10,250 gold.

The following reply is given:

Possible Results: The total is 10,250 gold that is within the party's budget so the gold has been taken and the +8 Plate Mail (111325) is received.
OOC - SA used, 2 left.

A +9 or better item is an artefact, which require legendary efforts to construct and of course legendary fees.
Powers can be added to an item and the cost is included before the construction percentage, which is before the final amount is worked out. The Power Enchant is needed to have an item empowered so the cost of this power needs to be taken into account as well.

For Example: Using a SA the party wants to purchase a suit of +8 Plate Mail from the Sundonak Temple with a Resist Control power. The party is willing to spend 120,000 gold.

The cost works out in this case as: A +8 plate mail costs 7,200 plus 1,000 gold, which comes to 8,200. Resist Power normal cost is 60,000 gold, the Enchant normally costs 15,000. 35% of 83,200 is 29,120 so the final cost is 112,320 gold, not cheap, but this is a very powerful magic item.

The following reply is given:
Possible Results: The total is 112,320 gold that is within the party's budget so the gold has been taken and the +8 Plate Mail of Resist Control (111325) is received.
OOC - SA used, 2 left.

Protection From or Slaying Modifier can be added to an item and the cost is normally doubled, i.e. an extra 100 percent cost to just the base item and '+' value, before the construction percentage, which is before the final amount is worked out. The Power Enchant is needed to have an item empowered so the cost of this power needs to be taken into account as well.

For Example: Using a SA the party wants to purchase a suit of +8 Plate Mail protection from Dragons from the Sundonak Temple with a Resist Control power. The party is willing to spend 130,000 gold.

The cost works out in this case as: A +8 plate mail costs at least 7,200 plus 1,000 gold, which comes to 8,200. For the Dragon Protection the cost is doubled to 16,400. Resist Power normal cost is 60,000 gold, the Enchant normally costs 15,000. 35% of 91,400 is 31,990 so the final cost is 123,390 gold, not cheap, but this is a very powerful magic item.
The following reply is given:
Possible Results: The total is 123,390 gold that is within the party's budget so the gold has been taken and the +8 Plate Mail of Resist Control (111325) is received.
OOC - SA used, 2 left.

Status and renown can greatly affect the cost, so it is generally best for someone with some standing in an area or with a specific Organisation to make the request.

You can request that an item is commissioned that contains powers that are permanent. Since the difficulty to create these sorts of items is exceptional the cost is triple what the normal Enchant and Power cost is, and the chances of success are higher as more magical energy and time is spent on the items creation. However it is worth remembering that the chance of success is rarely high, so you should hope for success but be ready for an expensive failure.

For Example: Using a SA the party wants to purchase a suit of +8 Plate Mail protection from Dragons from the Sundonak Temple with a permanent Resist Control power. The party is willing to spend 350,000 gold.

The cost works out in this case as: A +8 plate mail costs at least 7,200 plus 1,000 gold, which comes to 8,200. For the Dragon Protection the cost is doubled to 16,400.
Resist Power normal cost is 60,000 gold, the Enchant normally costs 15,000. These two are combined and the total is tripled so that it costs 225,000.
35% of 241,400 is 84,490 so the final cost is 325,890 gold, not cheap, but this is a powerful magic item that is an artefact level in power.
The following reply is given:
Possible Results: The total is 325,890 gold that is within the party's budget so the gold has been taken and the +8 Plate Mail of permanent Resist Control (111325) is received.
OOC - SA used, 2 left.

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