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Special Items - Magical Items 2

Miracle
By far the easiest and cheapest is the Fleyshur Miracle 404, however this only improves weapon and armour bonuses. The item is also not a moderated item.

The Power Enchant
Normally available as a Power Scroll, can be used along with other Powers to enchant any item. Like with commissioned magical items enchanting an item could result in the item being ruined or even totally destroyed. The chances depend on many factors but the two best guidelines are: 1) That powerful abilities, for example Super Blast are very difficult to bind to an item. 2) The greater the number of powers being tied to an item the greater the chance the attempt will fail.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).
A PS: Enchantment (123127) is used along with a PS: Reflect Power (123129) on the amulet (279) being carried by character 7.

Possible Result: The ritual is successful and the Amulet now has a charge of Reflect Power.

The Enchant normally only imbues an item with one charge of the power being used, however it is possible that a few extra charges could result on rare occasions. There is a minuscule chance that an item could have permanent charges, but the chances are so low that is something not worth expecting.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).
A PS: Enchant (123127) is used along with a PS: Counter Power (123130) and PS: Counter Power (123131) on the amulet (279) being carried by character 7.

Possible Result: The ritual is successful and the Amulet now has two charges of Counter Power.

It is possible to have several different powers all empowering a single item, but this is risky for two reasons. 1) It places too much power in one place. 2) It is generally accepted that it is more difficult to successfully empower an item with the second power.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).
A PS: Enchant (123127) is used along with a PS: Reflect Power (123129) and a PS: Counter Power (123130) on the amulet (279) being carried by character 7.
Possible Result: The ritual was only partially successful and the Amulet now has a charge of Reflect Power.

Unfortunately the Counter Power fizzled, but luckily did not destroy the item or dispel the Reflect Power charge


Siphoning

This is a long-term method of enchanting an item with power or magical properties. By placing an item at a site of magic the item could slowly become imbued with magic. The more items that this is tried on the more likely things will go badly for all the items; the reason is that there will be too many items attempting to siphon magic from each other as well as their location.This is not a very reliable way, unless the item is left for years, but still there have been occasions when only leaving an item for a few months has worked. Checking the power of the item can be accomplished via either a SA to appraise the item or a PS: Detect Power.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).

The amulet (279) being carried by character 7 is left at the magical site where the party is currently located.

Possible Result: The party successfully places the amulet at the site.
OOC - SA used by 1032, 1 left

After several months have passed following action is issued:

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).

Using a SA the amulet left by the party many months ago is appraised to see if it has any magical properties or it has changed in some way.

Possible Result: The party appraises the amulet. After some extensive study it is determined that the amulet has developed a single charge of the power Persuasion.

OOC - SA used by 1032, 2 left.

Divine Blessing/Curse

This sort of event is rare, as it is not usual for the Gods to involve themselves in the world. A mortal who acquires such an item often finds it hard to live up to the expectations placed on them by a divine item. A SA could be used to carry out a sermon to a God to ask them to do this for the party; the chances of it being successful are incredibly slim. Another method would be to ask an appropriate Temple to carry out the request for the party, doing so will likely require a lot of gold as payment and also some status. Even if the request is what the party may think is in the Temple's best interest it is normal for the Temple to ask for some financial payment. Parties that are dedicated to a God are more likely to succeed.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).

The party will use a SA to set-up a ritual to request the aid of Sundonak in enchanting character 7's +5 Warhammer (123112) with the power Enhanced Blast.

Possible Result: The cost will be 30,000 gold.

OOC - SA used by 1032, 2 left.

Follow-up: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).

As a FA the party agrees to pay the Temple of Sundonak 30,000 gold, the amount is to be deducted from their bank account.

Possible Result: The ritual to Sundonak was intense and long, but Sundonak did not seem to hear the call. The Priests of Sundonak say that the party likely needs to attain the attention of Sundonak, but even then it is a rare boon to ask for

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