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Special Items - Magical Items - Destroying Magical Items

Basic Magic Items (Non-moderation items): The ease of destroying a magically empowered item can vary greatly. For example a +3 sword or +5 Chain, and other such weapons or armour are quite straightforward to destroy. If the item is in a party's plunder slot then selling it or dropping it outside of a settlement will remove it from the game. If the item is not in the plunder slot then selling it to a shop will suffice for destroying the item. Using the Fleyshur Miracle 404 could destroy an item if the miracle fails. A SA could be used to destroy the item, but this is very wasteful of a precious SA. Overall it is a rather strange thing to want to do; this might seem like a good way of removing an item that has a question mark on the item number, but then it is not a basic magical item and thus read on for more information about how to destroy them.

Items with a Question Mark (Moderation items): Dropping or selling moderated items will not just remove them from the game; they have a nasty habit of reappearing in someone else's possession. There are a few ways to destroy/disenchant a moderated item.


Suspend Enchantment

This power can be used on an item and would likely temporarily remove the items magical property or possibly even several properties. It is also possible that the result could be a permanent removal, or possibly the increasing of the magical property.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).

A PS: Suspend Enchantment (123127) is used on the amulet (123792) being carried by character 7.

Possible Result: With the PS: ritual completed the party members are relieved to find that their work has been successful and the amulet is no longer enchanted for a while. It is estimated that the enchantment will be gone for two months.

OOC - SA used by 1032, 1 left


Remove Enchantment

This power can be used on an item and would likely result in the removal of a power altogether, or possible even several magical properties of an item. It is also possible that the result could be a permanent removal, or possibly the increasing of the magical property.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).
A PS: Suspend Enchantment (123128) is used on the amulet (123792) being carried by character 7.

Possible Result: With the PS: ritual completed the party members are relieved to find that their work has been successful and the amulet is no longer enchanted.
OOC - SA used by 1032, 0 left


Special Condition

Some items are so well made, contain so much power, or have been divinely imbued that they require a special method to destroy them. Finding out if an item needs some special requirement usually requires a SA to be used to appraise the item, or ask someone else to appraise the item. Conditions are likely to be a combination of place, time and components.

For Example: Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith The Mystics (1032).

The party will use a SA to appraise the +8 Long Sword (123143).

Possible Result: From the party's studies it is believed that the long sword is an ancient blade that has appeared on a few occasions in history in the service to Fleyshur.

OOC - SA used by 1032, 1 left.

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