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Settlement Bans - Can I Sneak Past A Ban?

Once a ban has been placed on a party or Alliance they can no longer enter the settlement by normal turn orders, however it is possible to use a Special Action (SA) to try and enter the settlement.

The attempt can only be tried if the party is one sector outside of the designated settlement.

Any attempt to enter is automatically considered to be in disguise, as are any follow-up actions. The player can specify that they do not want the party to disguise themselves, but this will increase the likelihood of bad things happening to them.

If the party successfully makes it into the settlement, they can then try another SA.

If the party is unsuccessful with their attempt to enter a settlement, the consequences can vary from simply being chased away to characters being captured or killed, thus the player needs to consider the possible results before taking the risk.

Another SA can be issued at the same time as the SA to sneak in; this is the action that the party is trying to achieve. This is an exception to the rule about sending conditional SAs. No more than one SA should be sent in this manner.

For Example: Hermetics (1475) Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith

Using a SA the party (1475) attempt to sneak into Tavack (11). My party is currently one sector north of the city.

Another SA is also sent in at the same time as the sneak SA.

For example: Hermetics (1475) Game 31, Mystics of Avaellia 111, Account Number: 12345, Bobby Joe Smith

Using a SA If the party (1475) has made it into Tavack (11) then they will carry out a SA rob on Count Byron's mansion. 1,000 gold is available for bribery to be taken from the party's bank account.

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