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Contacting The Games Master 2

POSTAL PLAYERS CONTACTING THE GM

When a postal player sends in a letter with their turn then they should make sure that on the turn card it clearly states, 'run after processing letter'. If you do not make this clear it is possible that the results of your turn could be wrong.


ARBITRATION & CHEATING

In addition to the cases already mentioned in the appropriate sections please follow the guidelines below.


ARBITRATION

In the event that you believe you have a complaint regarding the conduct of another player or of the Games Master, write a letter or email to KJC stating the exact nature of your complaint and providing supporting documentation. Telephone calls will only result in the request for such information by email or letter, as an investigation cannot be objective when only based on the memory of a telephone conversation.

Paranoia is a large part of the game, such as can you trust the results of an action, is someone truly dead, can you trust your allies even your own Alliance members? Be careful not to let IC paranoia override OOC decision-making.

Before submitting a complaint, please remember that you will likely not know the whole story. This is especially true in cases concerning the Games Master. The running of Quest: GME is complex, and decisions will often be influenced by events that a player knows nothing about. This is not to say that the Games Master is perfect, and if a mistake has been made, it will normally be sorted out with the minimum of disruption to your turns. Please note if you do request arbitration, the results may well be made public, especially if there has previously been a lot of discussion on the subject. Thus it is strongly advised that complaints are presented to the GM first to prevent the GM possibly having to go on the public forums, newsletters, email lists to explain the full details.


CHEATING / DISRUPTIVE BEHAVIOUR

Cheating and being disruptive to the game covers a multitude of sins, including:

Running a party under a false name and/or account.

Being abusive or threatening to other players, KJC Games or its staff in a real world context.

Falsifying any kind of documentation and then presenting it to the Games Master as 'real', including 'faking' errors, in game agreements or any correspondence from somebody else. Forgeries within the game, intended to fool another player's characters are allowed, moderated information that is changed require a SA.

Acquiring moderated information OOC and then trying to use it IC, whether by spying, by 'accident' and so on.

In all cases, the Games Master reserves the right to take whatever action is necessary to safeguard the interests of the game. The above list is not intended to be exhaustive in any way.


GM & MODERATION SUMMARY

The moderated worlds have been designed to add depth and consistency to the game; moderation is not a means for cheating, or a way for people to complain to get what they want. Repeat complainers may be advised to not play as moderated games are not to everyone's taste, generally moderated games are quite involved and for this reason some players could find themselves overwhelmed if their private life is complicated. Some players find moderated games a great way to distract them for problems in their private life and just good fun.

The moderation allows players who play the game to get more enjoyment out of it, and also means that any loopholes or problems can be spotted and sorted out more quickly.

Moderation is about removing the 'I reckon…' versus the 'Well, I well reckon something different then…' scenarios that plague many games. Moderation is about adding more cause and effect to the game world.


PROBLEM WITH A PARTY NOT BEING RUN

In the event of a party not being run for more than four weeks and the party was involved in moderation event the other members of the Alliance can contact the GM to ask for another party to take over the moderation event. The reason for the party not being run can vary, but the affect it can have on the Alliance will always be the same, it is a problem. Thus the Alliance members need to work as a team and keep in regular contact with its members to make sure that if there is a problem the Alliance can resolve the situation quickly. If a player is out of contact for a few weeks the other Alliance members should be able to guess that there is a problem.

Each case will be examined and a course of action will be determined on a case-by-case basis. Likely resolutions will be moving another party to the location of the party that is not active and then the GM passing over any moderation items, or moving moderation items to their last place where a moderated action took place.

If a player knows they are going to be out of action then the Alliance should send another party to take over the action and as a FA have the new party take over.


SUBMITTING IDEAS

Ideas are always welcome. If you have a good idea then please contact Phil at KJC Games or post it to KJC for the attention of Phil.

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