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Quest Alliance Manual

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Organisations - Settlement-states & Settlements

The civilised areas of the world are ruled by the cities, which have generally been involved in power struggles with other cities since their origin. The result is that some cities have managed to conquer and hold settlements belonging to another Settlement-State and, in some cases, more than one. The countless scheming of various people keeps the political map of the world constantly changing, and thus the Settlement-States are always on the lookout for signs of trouble. Each settlement has its own over-view description. These descriptions may change over time, depending on what events have happened in and around the settlement.

Each settlement has several key things to keep an eye on, Fortification, Food, Magical Energy, Maintenance, Trade and Morale. Drops in any of these can cause severe problems, whilst good ratings in any of these are beneficial. It is possible that a settlement might be so badly damaged or undermined in some way that it drops in standing, thus a city becomes a town, a village, or is maybe destroyed outright. However this is a rare event. Parties and Alliances can and do effect the various aspects of a settlement for the better, or for the worse.

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