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Organisations - Guilds - Thieves Guild

The Thieves Guild by and large holds Novala in the highest regard, but they also generally try to keep religion out of the mainstream of their politics. They have a presence everywhere; all settlements have at least a few members in their midst. They are more concerned with personal wealth, and the Status that comes with it. As such they tread a fine line that involves robbing from the rich and powerful, whilst not picking on anyone who is too powerful. Each settlement has its own Master Thief.

This way they control their own area, and outsiders are not allowed to operate in any major tasks in the area, or risk the Thieves Guild's wrath - which is often quite subtle but can be exceedingly deadly. There are times when members from another settlement's Thieves Guild may be operating in a different settlement, this may be because the action was sanctioned, but then again it may not.

There are rumours of a King of Thieves, but of course this is considered by most citizens to be pure speculation. Special Quests tend to be very subtle and low key. It is likely that the Quests are just to further the local leader's goals and no one else's. Common Special Quests are carrying out sanctioned robs on powerful targets, collecting information on people, or maybe even planting evidence to frame someone.

The Assassins Sub-Guild is a secret sub-sect of the Thieves Guild. It is unique amongst the Guilds in this regard. They hold Ythcal in high regard, creating an odd mix, as Novala and Ythcal do not normally get along. In a few settlements the Assassin Sub-Guild operates quite openly, but in most places the Assassins Sub-Guild operates in secret, usually using the Thieves Guild as a front.

Although difficult to contact, the majority of people know that the Guild is lurking nearby somewhere in the shadows. The reason for the Guilds continuing survival is speculated, some saying that it is most likely due to some conspiracy of mixed Organisation members protecting it, or that there are more pressing matters to attend to, or that the Guild occasionally works for some Officials and is protected from the law in the process; it is probably a mix of all three reasons.

Unlike the Thieves Guild, the members of the Assassins Sub-Guild often operate in other settlements, although this is normally carried out in secret. As a member of the Thieves Guild Rank increases, members of the secret Assassins Sub-Guild may approach and ask them to join.

Not all candidates prove to be suitable, but most that are chosen are usually good candidates.Special Quests are very subtly carried out; to do otherwise is to invite death. These Quests are usually information gathering or an actual assassination contract, once the Guild considers it has enough information on the target.

The very important contracts are rare, due to the high profile nature of their targets, and their ample protection, but it is possible that even the most powerful NPCs can be killed. Uncommon Quests are the deaths of failed or traitorous members.

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