Quest Player Manual
Gods tend to be conceited and over-opinionated, and as such require a large amount of dedicated and regular worship. Priests who take this to heart wi ..
View full details ..
An Alliance is made up of parties that have chosen to align themselves by a common cause, belief, necessity or just for selfish reasons. In Moderation ..
View full details ..
The game newsletter and the newsletter (620) available in the game contain recruitment messages for the Alliances. It is best to find an Alliance that ..
View full details ..
Before setting up an Alliance the players concerned need to decide where the Alliance should be based. The settlement that contains the HQ will form t ..
View full details ..
A (Target) (Attitude) In addition to the Attitude rules mentioned in basic rulebook, the following are additional parameters: - Targets are: - All p ..
View full details ..
As the middle sibling Baldor quickly developed into his role as mediator. The constant bickering between the Kharne Gods was eventually resolved by ma ..
View full details ..
Blurbs now have guides as to how affective something is, these systems are estimations and thus they are not exact. Each column should be read separat ..
View full details ..
Armour blurbs have two categories to help give an overview of what the Armour does in Quest.The + modifiers that some armour has gives an increase in ..
View full details ..
With regards to Monster Blurbs the following code system is used. It is possible that each individual monster could vary. The following are not all th ..
View full details ..
Spells have three categories to help give an overview of what the Spell does in Quest.Some spells ignore armour; if the spell does then the blurb will ..
View full details ..
Weapons have three categories to help give an overview of what the weapon does in Quest.The + modifiers that some weapons have gives an increase in da ..
View full details ..
One of the first things you will need to do is purchase some weapons and armour. Looking at your first turn report, you will see that you have started ..
View full details ..
Each class has a number of professions. These are characters that started out life training under their more general heading but found they had a natu ..
View full details ..
You will have already named your character when you recruit them but if you wish to change their names, this can done using the following order. RE ..
View full details ..
Each class also has a number of professions. These are characters that started out life training under their more general heading but found they had a ..
View full details ..
There are many races living on Kharne but only four are suitable for adventuring, these being, human, elf, dwarf and halfblood (the result of a human ..
View full details ..
All characters when they arrive at your party are classed as male unless you use the XF order. You can if you wish change them to female. The sex of t ..
View full details ..
Some of the 'monsters' controlled by the computer are characters or people that travel from town to town or can be found in shops. You can attack them ..
View full details ..
As you would expect in a fantasy environment, combat can be frequent and deadly. You can order your party to attack other players' parties as well as ..
View full details ..
Arenas are an exciting place to learn much about combat. It gives you the chance to pit your party against another player's party in a duel. The diffe ..
View full details ..
|