World of Quest - for everything Quest related
 

Quest Player Manual

Search Guide:

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | W | Y

 

Quest Player Manual

Combat - Attitude

A (target/0/180) (attitude) Attitude will affect how your party reacts when it encounters other parties, NPC's or monsters. You may have an overall ..
View full details ..


Combat - Breakdown

As you would expect in a fantasy environment, combat can be frequent and deadly. You can order your party to attack other players' parties as well as ..
View full details ..


Combat - Critical Hits

A critical hit is a successful attack that has hit a vital location, or at the most effective angle and thus can cause more damage than a standard hit ..
View full details ..


Combat - Dynamic Combat Clarification

The combat system in Quest does not work on a statistical basis only. This means that an encounter with a monster group or another player party is not ..
View full details ..


Combat - Initiating Combat

There are two common ways to start a fight. You can issue an ENGAGE order that will cause your party to attack the monsters or other player's party as ..
View full details ..


Combat - Party Versus Party Fights

When fighting other parties there is a possibility that one side might overwhelm the other. Due to this, if more than a third of your party would have ..
View full details ..


Combat - Tactics

By now you will have encountered a number of monsters, some of which were easy to kill, and others that may well have been more difficult. As your par ..
View full details ..


Combat - Withdrawing From Combat

Once a fight has started, it will continue until one side has either been eliminated or retreats from the battle. In the case of player owned parties, ..
View full details ..


Combat Descriptions

The combat description describes how the combat went. It is possible to misinterpret the damage reports from damaging an opponent when a light wound i ..
View full details ..


Combat Example

This is a full battle taken from the party Goldbrickers. At the time of this combat they were ten turns old. They comprise of only six characters. Onc ..
View full details ..


Combat Experience

All characters taking part in combat will gain experience points. These, along with some gold, can be exchanged for skill increases at training shops ..
View full details ..


Combat Options

As the computer deals with combat, all the actions that your characters will attempt during combat must be specified beforehand. At this time though, ..
View full details ..


Contacting Other Players

When you meet a party belonging to another player, as long as he has not selected the private option, you will be told that player's name and postal a ..
View full details ..


Player Characters

Each character has a number of statistics used to represent their skills and abilities. The meanings of most of these is fairly obvious but we have gi ..
View full details ..


Dungeon Movement - Move Out Of Dungeon

M (direction code) A party in a room with stairs leading to the surface can use this order to leave a dungeon and then travel in the direction indic ..
View full details ..


Dungeon Movement - Select Speed

S (speed) Speed can be 1, 2 or 3. You can change this by doing another Select Speed order while in a dungeon. Each room you enter normally costs two ..
View full details ..


Dungeon Movement - Track

T (target) This is the same as the Wilderness order of the same name. Your party will attempt to follow the specified target. For example: T 830 t ..
View full details ..


Dungeon Movement - Wait And Ambush

W (target) Your party will prepare an ambush against the party or monster type specified. This is the same as the Wilderness order of the same name. ..
View full details ..


Dungeon Orders - Depth Control

D (direction) Use this order to indicate whether you wish to move up or down any stairs found within a dungeon. The direction parameter is 0 to rema ..
View full details ..


Dungeons - Investigate

I (target) When used in a dungeon this order has an extra use. If you write a room number as the target your party will move to that room (as though ..
View full details ..


Previous Entries 21-40 of 119 Next

 

 

 

 
World of Quest - The most addictive fantasy rpg ive played
     
World of Quest © World of Quest 2008 - 2017 Design by Effective Webs