Quest Player Manual
A (target/0/180) (attitude) Attitude will affect how your party reacts when it encounters other parties, NPC's or monsters. You may have an overall ..
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As you would expect in a fantasy environment, combat can be frequent and deadly. You can order your party to attack other players' parties as well as ..
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A critical hit is a successful attack that has hit a vital location, or at the most effective angle and thus can cause more damage than a standard hit ..
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The combat system in Quest does not work on a statistical basis only. This means that an encounter with a monster group or another player party is not ..
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There are two common ways to start a fight. You can issue an ENGAGE order that will cause your party to attack the monsters or other player's party as ..
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When fighting other parties there is a possibility that one side might overwhelm the other. Due to this, if more than a third of your party would have ..
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By now you will have encountered a number of monsters, some of which were easy to kill, and others that may well have been more difficult. As your par ..
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Once a fight has started, it will continue until one side has either been eliminated or retreats from the battle. In the case of player owned parties, ..
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The combat description describes how the combat went. It is possible to misinterpret the damage reports from damaging an opponent when a light wound i ..
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This is a full battle taken from the party Goldbrickers. At the time of this combat they were ten turns old. They comprise of only six characters. Onc ..
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All characters taking part in combat will gain experience points. These, along with some gold, can be exchanged for skill increases at training shops ..
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As the computer deals with combat, all the actions that your characters will attempt during combat must be specified beforehand. At this time though, ..
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When you meet a party belonging to another player, as long as he has not selected the private option, you will be told that player's name and postal a ..
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Each character has a number of statistics used to represent their skills and abilities. The meanings of most of these is fairly obvious but we have gi ..
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M (direction code) A party in a room with stairs leading to the surface can use this order to leave a dungeon and then travel in the direction indic ..
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S (speed) Speed can be 1, 2 or 3. You can change this by doing another Select Speed order while in a dungeon. Each room you enter normally costs two ..
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T (target) This is the same as the Wilderness order of the same name. Your party will attempt to follow the specified target. For example: T 830 t ..
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W (target) Your party will prepare an ambush against the party or monster type specified. This is the same as the Wilderness order of the same name. ..
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D (direction) Use this order to indicate whether you wish to move up or down any stairs found within a dungeon. The direction parameter is 0 to rema ..
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I (target) When used in a dungeon this order has an extra use. If you write a room number as the target your party will move to that room (as though ..
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