Quest Alliance Manual
It has often been debated that the various God Temples are also Guilds, but there will be more information on the Gods in the next section. There are ..
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No one God is held in high regard by the Bankers & Merchants Guild; they are all worshipped so as to not offend any of them, although many point o ..
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Practitioners of magic, although not common, are also not that rare. Just about everyone in the world will have been in a situation where magic has be ..
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The Thieves Guild by and large holds Novala in the highest regard, but they also generally try to keep religion out of the mainstream of their politic ..
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The most important consideration when dealing with any Organisation is to remember that everyone in that Organisation, be they a PC or NPC, has their ..
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Politics envisions different ideas to different people, like most things in life, so some players may consider it important to define what is meant b ..
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Instead of just worshipping one of the eight Gods, it is possible to follow a Philosophy. The four philosophies are Good, War, Evil and Peace. You can ..
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The civilised areas of the world are ruled by the cities, which have generally been involved in power struggles with other cities since their origin. ..
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Most settlements are extremely well defended and their citizens are able to use a wide range of techniques to protect their homes. Especially in the b ..
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The following SAs are only guidelines of the type of actions that are suitable for each Organisation. It is entirely possible for a Thieves Guild Alli ..
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MAGIC CYRCLE RANK 2 MAGICAL EVENTS ENQUIRY An Alliance can ask its liaison to find out details about magical events around the world. Any informatio ..
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A party may be fortunate to acquire a license to run a shop. A license can be acquired a number of ways: - * A party can attempt to purchase a licens ..
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There can only be one manager of a shop, but the manager can be changed. To change the manager of a shop a SA is required for an Alliance party or 10, ..
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You can use an action, be it a Power or a SA, to attempt to Infiltrate or Rob a party shop. Using an action on a shop is an easy undertaking, with a h ..
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As an ordinary punter you may interact with these shops in one of three orders: Buy Item B [character (1-15)] [shop (20-89)] [slot (1-8)] This order ..
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The shop costs 200 gold per game week to run, which is taken directly from the party's bank account. If there is not enough gold in the account a debt ..
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Put Item: PI (character 1-15) (slot 1-8) (item 101-800,10000+) This order is used by the shop owner to put an item into the designated slot in the s ..
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As a Free Action upon successfully setting up the shop the player can submit a blurb to phil@kjcgames.com. The blurb cannot be outrageous, for exampl ..
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An Alliance HQ or player-controlled shop can have one of the following three services: Cheap, Standard and Extravagant Recreation Services. A player- ..
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With the introduction of the aforementioned Anti-Annihilation-Routine (A.A.R.) this setting has now been added to allow players with more psychotic pa ..
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