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Quest Alliance Manual

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Quest Alliance Manual

Organisations - Guilds

It has often been debated that the various God Temples are also Guilds, but there will be more information on the Gods in the next section. There are ..
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Organisations - Guilds - Bankers & Merchants Guild

No one God is held in high regard by the Bankers & Merchants Guild; they are all worshipped so as to not offend any of them, although many point o ..
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Organisations - Guilds - Magic Cyrcle

Practitioners of magic, although not common, are also not that rare. Just about everyone in the world will have been in a situation where magic has be ..
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Organisations - Guilds - Thieves Guild

The Thieves Guild by and large holds Novala in the highest regard, but they also generally try to keep religion out of the mainstream of their politic ..
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Organisations - Motivations & Personalities

The most important consideration when dealing with any Organisation is to remember that everyone in that Organisation, be they a PC or NPC, has their ..
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Organisations - Organisation Politics

Politics envisions different ideas to different people, like most things in life, so some players may consider it important to define what is meant b ..
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Organisations - Philosophies

Instead of just worshipping one of the eight Gods, it is possible to follow a Philosophy. The four philosophies are Good, War, Evil and Peace. You can ..
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Organisations - Settlement-states & Settlements

The civilised areas of the world are ruled by the cities, which have generally been involved in power struggles with other cities since their origin. ..
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Organisations - Settlements

Most settlements are extremely well defended and their citizens are able to use a wide range of techniques to protect their homes. Especially in the b ..
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Organisations - Standardised Organisation Special Actions

The following SAs are only guidelines of the type of actions that are suitable for each Organisation. It is entirely possible for a Thieves Guild Alli ..
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Organisations - Standardised Organisation Special Actions 2

MAGIC CYRCLE RANK 2 MAGICAL EVENTS ENQUIRY An Alliance can ask its liaison to find out details about magical events around the world. Any informatio ..
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Party Controlled Shops

A party may be fortunate to acquire a license to run a shop. A license can be acquired a number of ways: - * A party can attempt to purchase a licens ..
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Party Controlled Shops - Changing Manager

There can only be one manager of a shop, but the manager can be changed. To change the manager of a shop a SA is required for an Alliance party or 10, ..
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Party Controlled Shops - Moderation And Shops

You can use an action, be it a Power or a SA, to attempt to Infiltrate or Rob a party shop. Using an action on a shop is an easy undertaking, with a h ..
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Party Controlled Shops - Orders For Any Party Interacting With A Party Controlled Shop

As an ordinary punter you may interact with these shops in one of three orders: Buy Item B [character (1-15)] [shop (20-89)] [slot (1-8)] This order ..
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Party Controlled Shops - Owner Information

The shop costs 200 gold per game week to run, which is taken directly from the party's bank account. If there is not enough gold in the account a debt ..
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Party Controlled Shops - Owner New Orders

Put Item: PI (character 1-15) (slot 1-8) (item 101-800,10000+) This order is used by the shop owner to put an item into the designated slot in the s ..
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Party Controlled Shops - Shop Blurb

As a Free Action upon successfully setting up the shop the player can submit a blurb to phil@kjcgames.com. The blurb cannot be outrageous, for exampl ..
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Party Controlled Shops - Shop Services

An Alliance HQ or player-controlled shop can have one of the following three services: Cheap, Standard and Extravagant Recreation Services. A player- ..
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Psycho Parties

With the introduction of the aforementioned Anti-Annihilation-Routine (A.A.R.) this setting has now been added to allow players with more psychotic pa ..
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