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Quest Player Manual

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Quest Player Manual

Dungeons - Locate Room

L (direction/room) Your party will explore the dungeon, moving in the specified movement direction or to a particular room. To move to a room, you m ..
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Email Free Turns

If you send and receive your turn back by Email, the turn is auto-input, and it consists solely of any of the following: Hand (H) orders Auto Spell ..
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Equiping And Using Items

Your characters will automatically equip with the best armour they have available and with the first melee and missile weapon they are given. If later ..
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Equipment and supplies

An army marches on its stomach and so do adventurers. At any time you are outside a town you must carry supplies or your party will begin to starve. E ..
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Expanding Your Group

A party can include up to fifteen different characters so one of the things you will wish to do early on is recruit a few new members. This is done wh ..
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Fleyshur

Being one of the youngest Gods, and also being slightly younger and initially weaker than Garthrana, gave Fleyshur a driving ambition to improve his s ..
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Game Maps

Each turn you will receive a map showing the details of your current location. To find where you are in the world, you will have to use the informatio ..
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Game Method

The game is operated by KJC Games using several powerful computers and a massive set of computer programs and a database many megabytes in size. You s ..
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Garthrana

Garthrana is slightly older than Fleyshur by only a few minutes. The twins have been at odds with each since they have existed. Garthrana was initiall ..
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Gods - A Brief Look At The Chronicle Of The Gods

By Faquem Daeni, Elven Priest of Phyloqure Collected herein is a brief summary of the Gods, their history and their tenets. Whilst by no means exhaus ..
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Gods - Advanced Rule Book

The eight Gods are the same ones mentioned in the basic rulebook. Being Gods they do not think the same as mortals, and as the millennia have gone by, ..
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Gold

Gold is the standard currency of Kharne. You can share out your gold between your characters using the NEW MONEY order. To give an equal amount to eac ..
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The Game Of Quest

As a new player in Quest, you control a party of brave but inexperienced characters exploring the fantasy land of Kharne. In this world, magic is comm ..
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The Gods Of Kharne - Basic Rule Book

Each of the gods grant different powers and as a priest's alignment approaches that of a god, his ability to use the powers favoured by that god will ..
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Horses

The wilderness is a big place and walking through it is a slow and time-consuming process and so the use of horses will be a valuable asset to any adv ..
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Individual Items

It could happen that a character gets to carry two of one type of item. Rather than list them as two swords, the unique item numbers (10,000 plus numb ..
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Initiative And Surprise

If one side or the other reacts before the other, they will gain a few vital seconds. This of course gives them a slight edge. One way to help avoid g ..
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Injuries, Poison, Disease And Death

When a character is injured, their health will drop. If it ever reaches zero they are considered dead. The value in ( ) shows the characters maximum h ..
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Investigation

Virtually everything in Quest can be investigated and an information token will be provided which tells you about what it is and what it can do. This ..
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Journeys

The journeys have been designed with a social structure in mind. They are no longer coach journeys, but are now magical portals that are controlled by ..
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