Quest Player Manual
L (direction/room) Your party will explore the dungeon, moving in the specified movement direction or to a particular room. To move to a room, you m ..
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If you send and receive your turn back by Email, the turn is auto-input, and it consists solely of any of the following: Hand (H) orders Auto Spell ..
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Your characters will automatically equip with the best armour they have available and with the first melee and missile weapon they are given. If later ..
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An army marches on its stomach and so do adventurers. At any time you are outside a town you must carry supplies or your party will begin to starve. E ..
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A party can include up to fifteen different characters so one of the things you will wish to do early on is recruit a few new members. This is done wh ..
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Being one of the youngest Gods, and also being slightly younger and initially weaker than Garthrana, gave Fleyshur a driving ambition to improve his s ..
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Each turn you will receive a map showing the details of your current location. To find where you are in the world, you will have to use the informatio ..
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The game is operated by KJC Games using several powerful computers and a massive set of computer programs and a database many megabytes in size. You s ..
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Garthrana is slightly older than Fleyshur by only a few minutes. The twins have been at odds with each since they have existed. Garthrana was initiall ..
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By Faquem Daeni, Elven Priest of Phyloqure Collected herein is a brief summary of the Gods, their history and their tenets. Whilst by no means exhaus ..
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The eight Gods are the same ones mentioned in the basic rulebook. Being Gods they do not think the same as mortals, and as the millennia have gone by, ..
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Gold is the standard currency of Kharne. You can share out your gold between your characters using the NEW MONEY order. To give an equal amount to eac ..
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As a new player in Quest, you control a party of brave but inexperienced characters exploring the fantasy land of Kharne. In this world, magic is comm ..
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Each of the gods grant different powers and as a priest's alignment approaches that of a god, his ability to use the powers favoured by that god will ..
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The wilderness is a big place and walking through it is a slow and time-consuming process and so the use of horses will be a valuable asset to any adv ..
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It could happen that a character gets to carry two of one type of item. Rather than list them as two swords, the unique item numbers (10,000 plus numb ..
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If one side or the other reacts before the other, they will gain a few vital seconds. This of course gives them a slight edge. One way to help avoid g ..
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When a character is injured, their health will drop. If it ever reaches zero they are considered dead. The value in ( ) shows the characters maximum h ..
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Virtually everything in Quest can be investigated and an information token will be provided which tells you about what it is and what it can do. This ..
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The journeys have been designed with a social structure in mind. They are no longer coach journeys, but are now magical portals that are controlled by ..
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