S
A settlements production can vary from cycle to cycle, meaning the Officials cannot accurately predict how much they have to allocate to each of the P ..
View full details ..
A settlement can produce lots of different items to trade with. The trade goods can be anything like food, artwork, ornaments, etc. Trade goods are us ..
View full details ..
This social class covers the different types of citizens like shop owners, highly skilled craftsmen and service providers. The citizens that are consi ..
View full details ..
The noble social class is just about always the smallest class in a settlement. The main factor in determining who is a member of the noble class is h ..
View full details ..
An important factor of each settlement's military capability is the number of troops that are On-call. The On-call category exists due to the cost of ..
View full details ..
The peasant social class covers all sorts of jobs that can mostly be easily recruited for, although it does also include skilled professions. The foll ..
View full details ..
Due to the expense of maintaining a standing army of professional troops most settlements generally only have about five percent of its population ser ..
View full details ..
This social class covers all the different Priests, from those that work with a specific temple to those that follow an independent path by paying hom ..
View full details ..
The Bankers & Merchants Guild acts on behalf of the other Organisations to initiate, debate and conclude trade deals. Sometimes the other Organisa ..
View full details ..
Deep within the secure sanctums of the Magic Cyrcle or the protected rooms of the various Temples and Guilds, many powerful spells, miracles or ritual ..
View full details ..
Basic Magic Items (Non-moderation items): The ease of destroying a magically empowered item can vary greatly. For example a +3 sword or +5 Chain, and ..
View full details ..
Items can be re-powered by the following methods. The Re-Power Enchant Normally available as a Power Scroll, can be used along with other Powers to ..
View full details ..
More spells and miracles will become available via the Temples or Magic Cyrcle Special Quests. Since these special spells/miracles are guarded and dif ..
View full details ..
NOTE: When a PS: Enchant, Remove Enchantment, Suspend Enchantment is appropriately being used no SA is required as powers are always FA; specifically ..
View full details ..
Miracle By far the easiest and cheapest is the Fleyshur Miracle 404, however this only improves weapon and armour bonuses. The item is also not a mode ..
View full details ..
When an item with the special tag in with the item number (?) is found, using the standard order Investigate Item, for example 'I 100232', may not bri ..
View full details ..
It is possible that a moderated item is booby-trapped, cursed or in some way harmful to a party, it is also possible that the results of the action ca ..
View full details ..
The following form is to help players keep track of their SQ. Players should feel free to use whatever system they want, but it is highly recommended ..
View full details ..
A Special Quest (SQ) is a Quest that is moderated by the GM. There are numerous different Special Quests. Here are some examples: * Being a courie ..
View full details ..
An Alliance party can carry out an Independent Special Quest. The party does not receive any SA so the party has to use the Alliance SA. The Alliance ..
View full details ..
|