Quest Player Manual
K (Target) The Keep Eyes Open order now has an extra setting. A party can choose to keep an eye out for any member of an Alliance as well as other pa ..
View full details ..
L (town number) For example: L 43 tells your party to move towards town number 43. ..
View full details ..
Characters that start the game as mages will know how to cast only a few simple spells; those listed in the Spells and Powers table of your turn repor ..
View full details ..
It is often the case that you will not want to use the same spells for all occasions. Ranking and de-ranking them them is too slow. Auto spell conditi ..
View full details ..
The casting of a spell usually involves an incantation, (complicated chant) waving of the arms and most importantly the mixing of rare herbs and powde ..
View full details ..
A mage can practice mixing powders together to try to learn a new spell. Basically, he picks a single powder or mixes two or three different powders t ..
View full details ..
As spell casting in combat is automatic, your mage or priest can prepare up to six spells ready for casting. These can be all different or the same sp ..
View full details ..
The spells used by priests are often referred to as miracles. Unlike ordinary spells, no special incantation, movements or powders are required. The p ..
View full details ..
Molwanh was the first of the Kharne Gods, and is believed to have been an Old One. She originally held much more power than she currently does; it is ..
View full details ..
By now you will have encountered a number of monsters, some of which were easy to kill, others may well have been more difficult. As your party progre ..
View full details ..
M (direction numbers) For example: M 557 will move your party south two sectors and then west one. ..
View full details ..
In Quest there are three different types of locations, these being towns, wilderness and dungeons. Each is treated separately with the same order some ..
View full details ..
Dungeon movement is a slow cautious process. Your party is moving through a strange unfamiliar environment in poor lighting with danger on all sides. ..
View full details ..
Within a settlement, a party moves from shop to shop, conducting business along the way. No movement points are used doing this. Moving cautiously in ..
View full details ..
In the wilderness, there are many different types of terrain, each of which costs a number of movement points to enter. As you travel, the cost of ent ..
View full details ..
How far you can travel depends on how many movement points your party has available. If you choose a movement speed of cautious you will normally have ..
View full details ..
The no attack setting has been removed for the moderated worlds. As the game is based around party and Alliance interaction, plus cause and effect, th ..
View full details ..
The youngest Kharne God, it is believed that she was still young when the Divine Wars were coming to an end. Novala and her minions helped distract th ..
View full details ..
This is the format or style that you need to send your orders so that they can be read by our computer programs. They are fairly straight forward, nor ..
View full details ..
GENERAL ORDERSAttitude ChangeA (target/0/180) (attitude)See Initiating Combat for more informationCast SpellC (character) (spell) (target)For example: ..
View full details ..
|